RADICAL GAME [2023 – 2025]

About This Project

RADICAL GAME

Game-based pedagogies for Youth-Led Dialogue and active citizenship to prevent radicalisation and discrimination

 

2023-1-ES02-KA220-YOU-000154952

 

Duration: 01/11/2023 – 31/10/2025 (24 months)

 

Summary of the project:

 

Youth civic engagement is a key factor in guaranteeing a pluralistic, democratic, and resilient society. The lack or low level of youth civic engagement creates the risk of polarised discourses and racist dogmas, as well as marginalisation and radicalisation.
To deter those risks, it is necessary to find new creative ways and implement new innovative activities that will involve and give youngsters the leadership in playing a vital role in the Prevention of Violent Extremism (PVE).

On the other hand, game-based learning that focuses on hands-on experiences and real-life examples enables learners to grasp a practical understanding of the topic. Through playful, interactive experiences, the users may strengthen their political awareness and further stimulate their resilience against extremist ideas and violent radicalisation. To involve youth and address new societal challenges, innovative practices, and tools, as well as knowledge on the field of radicalisation and extremism are needed.

For this reason, the Radical Game project adopts a 3-tier approach that:

 

  1. Bridges policy, research, and practice in the context of preventing youth radicalisation through cross-sectoral and transnational cooperation.
  2. Develops engagement, participation, and critical thinking among youth using immersive experiences through game-based learning.
  3. Employs participatory action research to democratise the co-creation of knowledge on civic engagement, prevention, and radicalisation, where youth professionals and young people are on the frontlines.

 

The objectives of the RADICALGAME project are the following:

  • Promoting transnational and cross-sectoral collaboration in game-based learning for enhancing civic engagement and lowering the risk of radicalisation among youth.
  • Increasing links between research, policy, and practice by bringing together policymakers, youth workers, PVE experts, and youth for the co-creation of the project’s main results.
  • Adopt a youth-led participatory approach through leadership to design, develop, and implement their anti-radicalisation offline and online initiatives.
  • Advanced quality of youth work in the use of game-based learning to enhance active citizenship and prevent youth radicalisation.

 

 

The main outputs and activities of the RadicalGame project are the following:

  • Content and process building for Game Development via a co-created approach: Through the creation of an international User Review Panel that involves youth practitioners, youth, and PVE experts, 50 educational resources in the form of cards, and 20 online social media challenges of the RadicalGame will be created. They will contain scenarios, questions, and wildcards.

It will also include a Youth Practitioners’ Guide designed for youth workers and a Learning Outcomes Matrix to assess and evaluate the skills and knowledge of youth engaged in the Radical Game.

 

  • Digitalisation of Radical Game through the online platform, digital cards, and social media challenges:

An online platform will be developed to host digital cards, social media challenges as well as the online support network database. The latter will include a list of support services, such as psychologists, social workers, online counselors, and counter-radicalisation narratives for every partner country of this project.

 

  • Playing the Radical Game and youth-led dialogue roundtables:

Trainers and youth workers will participate in the Radical Game training, to learn how to use the game at its maximum potential, followed by national workshops that will involve youth.
Two transnational virtual youth-led dialogue roundtables will involve youngsters who will share recommendations for policy-shaping in the field of PVE and open the way for bridging the dialogue between policymakers and youth.

 

 

Partners:

Rinova Malaga Sociedad Limitada Unipersonal – Spain – Coordinator

Symplexis – Greece

Research and Education of Social Empowerment and Transformation – RESET LTD – Cyprus

Prism Impresa Sociale srl – Italy

Jugend- & Kulturproject e.V. – Germany

Stimmuli for Social Change – Greece

 

 

 

The project is co-financed by the European Commission through the Erasmus+ Programme